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Log 23: Single Player, But a Group Attack
I'm just now realizing that following my pun-based naming scheme the last post should have been "A More PRESSING Problem"...or something...

Bruce McCormack
Dec 1, 20249 min read
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Log 22: Oh Good, a More Immediate Problem
No surprise, once I tried getting the Group attack to work I realized I had several potential problems that I would have to either solve...

Bruce McCormack
Oct 31, 20243 min read
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Log 21: Programming Links
At first I thought about doing everything in a component for the Linked Attacks, something that I could drop on a character and it would...

Bruce McCormack
Sep 29, 20245 min read
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Log 20: Making a Group Animation
Before starting on Link Attacks, or Group Attacks, or whatever I settle on calling the mechanic, I decided to work on the bugs that I...

Bruce McCormack
Sep 18, 20244 min read
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Log 19: My Ultimate Super Special Move!
The next thing I wanted to work on is what I'm calling the Linked Ability mechanic. In its most basic form when two or more characters...

Bruce McCormack
Aug 22, 20246 min read
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Log 18: It's Like a Junk Drawer in Here
Over the last couple of months I was battling some severe depression and overall lack of motivation. But I still got some random small...

Bruce McCormack
Jul 25, 20247 min read
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Log 17: You Know I'm All About that Base, No Treble!
One staple aspect of Musou game design that I do not have yet are bases. These are special areas of the map that spawn basic units for...

Bruce McCormack
Jun 23, 20245 min read
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Log 16: Back From Break
Oh boy, relaxing and not working is hard work. Although I'm glad to be back to work on my game, so I suppose it worked. The first thing I...

Bruce McCormack
Jan 28, 20246 min read
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Log 15: Burning Out, Going to Need a Break Soon
I got very little done the past couple weeks, as with working full-time at a job outside my field, looking for work inside my field, and...

Bruce McCormack
Jan 15, 20247 min read
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Log 14: Not-So-Quick-Time-Events
As the title implies, QTEs wound up not only living up to my expectations of difficulty to implement, but exceeded them. Sure, I found a...

Bruce McCormack
Jan 2, 20244 min read
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Log 13: Oops, Missed an Upload...
Well this is embarrassing, I forgot to actually post the last entry so now I have almost a month worth of work to catch up on reporting....

Bruce McCormack
Dec 28, 20235 min read
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Log 12: Mo' Morph, Mo' Problems
First off, I missed last week because real life got in the way and I wasn't able to get much work done. This past week I did get a bunch...

Bruce McCormack
Dec 26, 20233 min read
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Log 11: Starting on the Extended Morph Sequence
This week I started working on the cinematic, extended, morphing sequence. First, I had to figure out how to do it at all. At first I...

Bruce McCormack
Nov 28, 20235 min read
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Log 10: Not-Quite-Quick Morphing
I decided to create the quick morph first and I, personally, think I did a decent job: First I had to outline the transformation and...

Bruce McCormack
Nov 19, 20235 min read
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Log 08: Mounting Work
The first couple things I wanted to get working about the mount go hand-in-hand: Reducing/refunding Power when the mount is...

Bruce McCormack
Nov 12, 20233 min read
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Log 09: To Consider Morphing
For this past week I started working on one of the central thematic mechanics and elements to the game: Transformation, or as it is...

Bruce McCormack
Nov 12, 20235 min read
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Log 07: Summoning and Not-Quite-Riding a Mount
The first thing I did this week is finish up working on the UI graphics I did last week. That is to say I went through the tedious...

Bruce McCormack
Oct 26, 20233 min read
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Log 06: Summoning and Destroying Ranger Weapons
Pictures speak a thousand words so here's what I was working on this past week: Don't let the simplicity of the images fool you, those...

Bruce McCormack
Oct 15, 20232 min read
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Log 05: Consumable Items
Consumable items have less to do with the Sentai theme, and more to do with being a Warriors style game. Older Warriors games often had...

Bruce McCormack
Oct 7, 20233 min read
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Log 04: The Rest of Week 03
09/28/2023 Thur: The first thing I wanted to tackle was the ability to push mooks out of the way. At first I tried just using a boolean...

Bruce McCormack
Oct 4, 20233 min read
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