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Log 23: Single Player, But a Group Attack
I'm just now realizing that following my pun-based naming scheme the last post should have been "A More PRESSING Problem"...or something...

Bruce McCormack
Dec 1, 20249 min read


Log 22: Oh Good, a More Immediate Problem
No surprise, once I tried getting the Group attack to work I realized I had several potential problems that I would have to either solve...

Bruce McCormack
Oct 31, 20243 min read


Log 21: Programming Links
At first I thought about doing everything in a component for the Linked Attacks, something that I could drop on a character and it would...

Bruce McCormack
Sep 29, 20245 min read


Log 20: Making a Group Animation
Before starting on Link Attacks, or Group Attacks, or whatever I settle on calling the mechanic, I decided to work on the bugs that I...

Bruce McCormack
Sep 18, 20244 min read


Log 19: My Ultimate Super Special Move!
The next thing I wanted to work on is what I'm calling the Linked Ability mechanic. In its most basic form when two or more characters...

Bruce McCormack
Aug 22, 20246 min read


Log 18: It's Like a Junk Drawer in Here
Over the last couple of months I was battling some severe depression and overall lack of motivation. But I still got some random small...

Bruce McCormack
Jul 25, 20247 min read


Log 17: You Know I'm All About that Base, No Treble!
One staple aspect of Musou game design that I do not have yet are bases. These are special areas of the map that spawn basic units for...

Bruce McCormack
Jun 23, 20245 min read


Log 16: Back From Break
Oh boy, relaxing and not working is hard work. Although I'm glad to be back to work on my game, so I suppose it worked. The first thing I...

Bruce McCormack
Jan 28, 20246 min read


Log 15: Burning Out, Going to Need a Break Soon
I got very little done the past couple weeks, as with working full-time at a job outside my field, looking for work inside my field, and...

Bruce McCormack
Jan 15, 20247 min read


Log 14: Not-So-Quick-Time-Events
As the title implies, QTEs wound up not only living up to my expectations of difficulty to implement, but exceeded them. Sure, I found a...

Bruce McCormack
Jan 2, 20244 min read


Log 13: Oops, Missed an Upload...
Well this is embarrassing, I forgot to actually post the last entry so now I have almost a month worth of work to catch up on reporting....

Bruce McCormack
Dec 28, 20235 min read


Log 12: Mo' Morph, Mo' Problems
First off, I missed last week because real life got in the way and I wasn't able to get much work done. This past week I did get a bunch...

Bruce McCormack
Dec 26, 20233 min read


Log 11: Starting on the Extended Morph Sequence
This week I started working on the cinematic, extended, morphing sequence. First, I had to figure out how to do it at all. At first I...

Bruce McCormack
Nov 28, 20235 min read


Log 10: Not-Quite-Quick Morphing
I decided to create the quick morph first and I, personally, think I did a decent job: First I had to outline the transformation and...

Bruce McCormack
Nov 19, 20235 min read
Log 08: Mounting Work
The first couple things I wanted to get working about the mount go hand-in-hand: Reducing/refunding Power when the mount is...

Bruce McCormack
Nov 12, 20233 min read


Log 09: To Consider Morphing
For this past week I started working on one of the central thematic mechanics and elements to the game: Transformation, or as it is...

Bruce McCormack
Nov 12, 20235 min read


Log 07: Summoning and Not-Quite-Riding a Mount
The first thing I did this week is finish up working on the UI graphics I did last week. That is to say I went through the tedious...

Bruce McCormack
Oct 26, 20233 min read


Log 06: Summoning and Destroying Ranger Weapons
Pictures speak a thousand words so here's what I was working on this past week: Don't let the simplicity of the images fool you, those...

Bruce McCormack
Oct 15, 20232 min read


Log 05: Consumable Items
Consumable items have less to do with the Sentai theme, and more to do with being a Warriors style game. Older Warriors games often had...

Bruce McCormack
Oct 7, 20233 min read


Log 04: The Rest of Week 03
09/28/2023 Thur: The first thing I wanted to tackle was the ability to push mooks out of the way. At first I tried just using a boolean...

Bruce McCormack
Oct 4, 20233 min read
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